I don't know where you are getting that from but I never made that argument. Messaggio originale di Flying Ace:Maybe you should stop blaming the game for not giving you enough of rockets to one shot everything, and you should either start exploring more, or start using pistols on occasions when you don't need to immediately explode a snake that appeared behind the bushes. So if you miss a weapon it upsets the balance and flow of the level design. I already explained that Tomb Raider 1 and 2 made sure you'd always find weapons but in Tomb Raider 3 they hidden these weapons pretty well that even experienced players might have trouble finding them. Nevada should have been the first level, not India.Īlso while we are on exploration. The game also doesn't warn you that Nevada will take away all your ammo, so on a blind playthrough anyone doing nevada last and not knowing will get ♥♥♥♥♥♥ over. That right there is a big flaw in the game and I shouldn't have to download a mod to circumvent it. There is literally no point in collecting ammo in India, you'll just lose it when you get to Nevada. I am criticizing them for the pacing of exploration. Messaggio originale di Flying Ace:Are you seriously criticising a Tomb Raider game for rewarding you for exploring? These are Core Design TRs, not Square Enix TRs.įirst of all you don't need to insult me, I know these are Core Design Tomb Raiders and I have never ♥♥♥♥♥♥♥ touched the crystal dynamics tomb raiders.Īnd no I am not criticizing Tomb Raider for exploration.
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